Removal: "Fortify - Block", "Fortify - One Handed", "Fortify - Two Handed", "Fortify - Light Armor", "Fortify - Heavy Armor", and "Fortify - Carry Weight" to be replaced with "Divine - Fortify Strength".
Removal: "Fortify - Archery", "Fortify - Stamina", "Fortify - Lockpicking", and "Fortify - Sneak" to be replaced with "Divine - Fortify Dexterity".
Removal: "Fortify - Alchemy", "Fortify - Enchanting", "Fortify - Smithing", and "Fortify - Speech" to be replaced with "Divine - Fortify Creativity".
Removal: "Fortify - Conjuration", "Fortify - Alteration", "Fortify - Destruction", "Fortify - Illusion", and "Fortify - Restoration to be replaced with "Divine - Fortify Magic".
(These were buggy and caused game crashes) They will be released as a separate mod soon.
Removal: Damage Stamina/Magicka Rune spells.
Balance: "Channel" spells do initial extra damage if the caster is close to a target.
Balance: Rune Repeater spells now cost more magicka.
Balance: Concussive Strike spells buffed and rebalanced.
Balance: Nerfed Frost archetype spell damage.
Balance: Major functionality changes and updates to Frost spells.
Balance: Buffed and enhanced Prime Evil and made his summon spell cost more magicka.
Bug Fix: Divine Volley and Divine Barrage now function properly and do appropriate damage.
Bug Fix: "Divine Healing Blast" is no longer a hostile spell.